Space Station Silicon Valley is a platform game released for Nintendo 64 and for Game Boy Color and (renamed, for PS1) from DMA Design, a scottish software company. The hardware also shaped the game's humour and style, with a soft focus look leading to a style akin to Plasticine models. It was originally released for the Nintendo 64 in October 1998. The Evil Brain threatens to destroy the Earth, but is quickly defeated by Evo. Best New Stuff on CheatCC. You still need the hippo to activate an underwater switch, but it raises a platform, instead of setting off the Frogger-style mini-game. SPACE STATION SILICON VALLEY NINTENDO GAMEBOY COLOR PAL VGC TESTED AND WORKING . One instance was Craig’s Stump, where you could get the gorilla permanently stuck on the other side of the river, but you really had to work at breaking the game’s physics in order to put yourself in this position (it involved some glitched jumping and carrying a crate to where it shouldn’t be). The game features many robotic animals and when Dan, Evo or the Newsflash reporter speak, you can't understand them, but you can read their bubble Players assume the role of Evo, a super robot who is the main protagonist. SILICON VALLEY is a game almost without comparison. It's been almost a year since DMA Designs and Take 2 Interactive dropped Space Station Silicon Valley into the laps of N64 owners. Upon release, Space Station Silicon Valley was acclaimed by many reviewers, with praise particularly directed at the intuitive mechanics, innovative level design, and comical concepts. Sell Space Station Silicon Valley at GameStop. [9], In the year 2001, the space station Silicon Valley was launched, housing numerous animals. The only problem: precisely seven minutes after launching, the space station mysteriously vanishes. There doesn't seem to be any other functions. Occasionally something is altered, for example on Jungle Bungle, where the log-ride objective is removed. Game Description: Space Station Silicon Valley is a 8-bits classic Game Released for Game Boy Color (GBC) console. [15] Another early idea was for the in-game animals to consist of different parts, and destroying one animal would allow players to swap some features with their existing body; this was quickly discarded, as the team realised it would require extensive testing. Space Station Silicon Valley is a based on the Nintendo 64 game of the same name. Download all files as FLAC Lossless (183 MB) Download all files as MP3 (138 MB) Download original music files (818 KB) We don't know when or if this item will be back in stock. [18] The game was also ported to the PlayStation by Runecraft in June 2000, under the title Evo's Space Adventures,[1] although the original development team had little input besides providing the models, codes and textures;[11] a review by JeuxVideo.com criticised the port's poor gameplay and graphics,[19] and it has elsewhere been described as "one of the laziest ports in the history of video games". Original Air Date: March 25th, 2009Space Station Silicon Valley is one of the most unique games you'll find on the N64, and funny too! So similar are the two games, that it’s difficult to quantify the enjoyment of playing the GBC release, because if you’re a veteran of the N64 original, much of its charm comes from recognising specific puzzles and how they’ve been converted. We don't know when or if this item will be back in stock. Yes, you're all that's left of a salvage robot that crash-landed on a 1000-year-old station … Game Shark Codes . By forcing you to complete all the themed levels in order you tend to be sick of them by the end of the zone, whereas on the N64 you could flit between European, Ice, Jungle and Desert as you pleased, like some kind of buffet. The team did, however, add some original ideas into the mix. $6.20 shipping. Space Station Silicon Valley is a platform game released for Nintendo 64 and for Game Boy Color and (renamed, for PS1) from DMA Design, a scottish software company. Despite this, Evo is unable to stop the space station from spinning out of control; it collides with Earth, landing in New York Harbor. Utterly. [10] Each level also contains a hidden objective, such as collecting a souvenir or making an animal perform a certain act; as players complete the hidden objectives, they are rewarded with a gold trophy, and collecting all trophies unlocks a bonus level. [7] Lauren Fielder of GameSpot felt that the game's puzzles were very simple to decipher, but noted that the game accomplishes its goal of entertaining and amusing players. In the original you had to kill all the fish to make the souvenir appear. It keeps story, gameplay mechanics and even the basic level design while translating everything into a platforming perspective shown from the side. Amazon Business: For business-only pricing, quantity discounts and FREE Shipping. [7] Each environment consists of numerous sub-levels, ranging from six to ten,[9] each of which task players with certain objectives; examples include activating switches, disabling electric fences, and gathering a set number of objects. Its name: Silicon Valley. [11] The original concept for the game was that players would eat robots and become increasingly larger, retrospectively described by creative director lead artist Jamie Bryan as being similar to Cubivore: Survival of the Fittest (2002). Experienced game players … [16] Baglow attributed the lengthy development cycle to the scale of the game, stating that "it's got to be fun". View trade-in cash & credit values online and in store. Space Station Silicon Valley is a 1998 Nintendo 64 game which was released in October 1998. Seven minutes after the space station was launched, it disappeared. There’s some ingenious twists with regards to the souvenirs, which now have their own bespoke solutions. [14] The objective of the team was to create a game where players were encouraged to try new things to see the outcome. Developed by Tarantula Studios, which would later be absorbed into the enormous Rockstar Games portfolio of developers, SpaceStation Silicon Valley on GBC is a fantastic retro-styled remake of the original, or rather “demake”. Around The Web. Quick saving should also help with some of the sticking points. [28] Despite its critical success, the game failed to match expected sales,[11] and was unable to earn enough money to warrant a sequel. [16] Conversely, Electronic Gaming Monthly's Hsu found the music "ultra-annoying". Special offers and product promotions. ... Space Station Silicone Valley Nintendo Gameboy Cartridge. ---Lime Green Nintendo Gameboy Color (NO BATTERY COVER)---Purple Nintendo Gameboy Color Shell---Glacier Nintendo Gameboy Advance (x2) (NO BATTERY COVER) ... Space Station Silicon Valley manual. It’s difficult to say more about the GBC release without repeating what was said about the original – if you play through both games in their entirety, it’s obvious how almost identical they are. Absolutely. Space Station Silicon Valley was only on two systems, the Nintendo 64 and the Game Boy Color, which received a mixed reception. $44.79. In the year 2001 Earth builds the largest, most expensive, luxurious and dangerous space station ever. or Best Offer. [2] The environments are unlocked as players progress through the game. It was originally released for the Nintendo 64 in October 1998. [21] Dan Hsu of Electronic Gaming Monthly echoed similar remarks, applauding the game's preparation for contingencies,[22] and Daily Radar's Max Everingham described the levels as "innovative". Space Station Silicon Valley is a platformer for the Nintendo 64 released October 1, 1998 in the US. This makes the player's coordinates appear at the top right corner, as well as a version number. Click & Collect. Want to share IMDb's rating on your own site? £21.99. View trade-in cash & credit values online and in store. This diversity was achieved using the development tools, which allowed various members of the team to experiment in creating designs. [5] In a retrospective feature, Craig Owens of Nintendo Gamer wrote that the game's "chunky, angular" art style conveys the "experimental, unpredictable tone". 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